In 2080 Earth has become an (even more) strange planet. At the same time that civilization had to learn to reorganize itself, with cities located in lower regions having been devastated by floods caused by global warming, robots have finally become commonplace, serving in many cases as a great and cheap hand. of work.
For a long time, people lived peacefully with these machines, which helped with domestic work, took the police’s turn and accelerated the construction of new metropolises, now built on the ruins of old houses. However, as we never knew how to live peacefully, that prosperous scenario was about to change.
It all started in 2040, when 150 countries signed a treaty where they committed to follow clause 21, which prohibited anyone from creating machines that could be mistaken for human beings, and 40 years later, what everyone feared happened, a robot identical to a human attacked the headquarters of Bergen, an American company that dominated 95% of the global robot market. The existence of the so-called Hollow Children was proven.
Suspecting that the bombing was linked to the other big company in the area, Amada Corporation, a team of elite soldiers was sent to Japan to arrest its founder and that’s where we come in, assuming the role of one of the members of this task force, Dan “The Survivor” Marshall.
If this plot interested you, know that this is just part of what makes it so interesting, because in Binary Domain, a game designed by Toshihiro Nagoshi, the same creator of the praised Yakuza, the plot is undoubtedly one of the great highlights.
With a certain resemblance to other established stories, such as the film Blade Runner, by Ridley Scott, the plot begins to become extremely intriguing when we discover that robots are convinced that they are alive, so there is no way to know who is a machine or who is really made up of flesh and blood. To make matters worse, there is a brilliant twist at one point, leaving the fate of humanity in an even more delicate situation.
The game also serves to show that excellent stories can be told through the media and to regret, just trying to make the protagonist more likable by showing him as a ham guy who always has a joke to make, which seems to be a joke. crutch used by some screenwriters to try to make us like the characters, as if such behavior were common in risky situations.
Even so, Binary Domain manages to shine and have fun throughout its campaign. Some might say that its shoot-and-take-protect style gameplay, very similar to the one seen in the Gears of War series, is somewhat tiring and extremely linear, but at all times the game tries to break this rhythm by offering parts with different mechanics. .
Maybe I’m the only one who thinks this, but one of the things I liked the most about the title was the feeling of playing an old (and good) arcade and one of the reasons I think this way is the constant and memorable battles against huge bosses, always requiring varied tactics and a fair amount of patience.
Deep down, the experience I had with Binary Domain may not have been one of the most remarkable of this generation, but its plot is certainly among the best I’ve ever experienced and that’s why I think it deserved to be known by more people, if not as a game, at least as a movie or book, where I think it could also do very well.