I don’t think it’s an exaggeration to say that the relationship between comic book heroes and video games has always been somewhat turbulent, because if some studios have given us the pleasure of experimenting with works like Batman Arkham City or an X-Men Mutant Apocalypse (Super Nintendo) , there are an infinity of titles that only served to frustrate us.
That’s why I never liked to create any kind of expectation in relation to this type of game and when Activision announced that they would commission Raven to create X-Men Origins: Wolverine, I must have been just one of thousands of people who didn’t bet in the combination “for-profit publisher + FPS-experienced studio + film adaptation” and unfortunately I should have kept it that way.
I say this because after hearing some praise about the game and testing its demo, I decided that it deserved a chance and recently I felt a sudden urge to play it, but what at first seemed like a lot of fun ended up leaving me with the feeling that I should continue dedicating myself to him would be a painful task.
X-Men Origins: Wolverine is a good game, there’s no denying that, but the production is so fraught with problems that it’s hard not to get annoyed. For starters, the game is full of bugs, mainly collision objects and it doesn’t take many minutes until we see a character getting stuck on the wall or spinning madly on the floor after being shot down and even the protagonist suffers from it.
However, what put me off the most about the adventure is the lack of variety. In addition to the enemies repeating themselves to exhaustion, the same happens with the bosses, which seem to have been placed there just for volume and the very extensive size of the stages also makes the story unfold very slowly. There are some interesting passages, it’s true, but overall, it all seemed a little monotonous to me.
[one_half] [box type=”warning”]What at first seemed like a lot of fun ended up leaving me with the feeling that continuing to dedicate myself to X-Men Origins: Wolverine would be a painful task.[/box] [/one_half]
As for gameplay, X-Men Origins: Wolverine should mainly please those who like God of War-style titles, but again we fall back on repetition and it is worth mentioning that the violence in the Marvel hero’s game can impress even those who are quite used to it. this, with the heads and limbs of enemies flying everywhere, not to mention the protagonist’s wounds, which leave his organs exposed and gradually regenerate.
In my opinion, the great positive highlight of the game is in the visual part, where Unreal Engine 3 again shows a great result and in addition to the very well-built characters, there is no way to fail to notice the vast scenarios, although they take a while to show some variation.
Finally, I hate to leave a game halfway through, but there are certain situations where continuing to play becomes so boring that maybe the best thing to do is to put it aside and X-Men Origins: Wolverine is unfortunately one of those cases. . I tried, but I think I’ll spend my time facing a title that gives me more pleasure.
[button link=”#” type=”icon” icon=”notice”]Pros and cons: [/button][one_half] [custom_list type=”check”]
Another good use of Unreal Engine 3 Beautiful scenery Well portrayed character
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Bugs, bugs and more bugs Extremely repetitive Story told at a very slow pace